I just pushed like 10 of them off the end of the level at once. 🤣
If you're using the unity tilemap grid, you can get rid of that flickering by making a new sprite material with pixel snap turned on, or set the distance on the grid to something like -0.0001.
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I just pushed like 10 of them off the end of the level at once. 🤣
If you're using the unity tilemap grid, you can get rid of that flickering by making a new sprite material with pixel snap turned on, or set the distance on the grid to something like -0.0001.
happy to see you enjoy the game, thanks for the advice ;)